If this doesn't qualify as "forcing", I don't know what does.I can only see you're whining here. The game needs to be restarted with every change via hex editor as well.
(Then change back to "04" to get the camera working again.) You can also just keep the hex editor open, but the file might change if you make input changes via the game's interface.
If it weren't for Axis 1, this would work perfectly.
(Z-rotation +/-)Īxis 5: Right analog up/down movement. (X-axis)Īxis 4: Right analog left/right movement. (Y-axis)Īxis 3: Left analog stick left/right movement. (May also be a default setting for unused axes.)Īxis 2: Left analog stick back/forth movement. Doesn't correspond to any button or axis on a DualShock. How Saints Row 2 recognizes controller input:Īxis 1: Non-existent. This causes the uncontrollable scrolling effect when starting up the game. It also assumes the axes do different things or are in different positions. The game assumes there's an Xbox 360 controller, which has more than four axes. After spending an hour experimenting with it, I figured out how to make it work. I purchased Saints Row 2 off Steam only to discover my PlayStation DualShock controller doesn't work out-of-the-box with it.